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Y3 Actors (Melodramatica) - costume design

Clothing designs and analysis. We had to come up with a system to create multiple different outfits as efficiently as possible. Eventually, we only made one dress as we had to cut down on the scope quite considerably. The ground work did prove to be important in the final design of the clothing system and palette.

See the game and the characters in action here.
https://store.steampowered.com/app/1497110/Melodramatica/

Final design for one of the clothing sets. Constraints: female, should showcase the 'dancing' trait (which is why it's based on 1880s dancing gowns) and should work with the red/blue/yellow codes for the villain/support/hero roles.

Final design for one of the clothing sets. Constraints: female, should showcase the 'dancing' trait (which is why it's based on 1880s dancing gowns) and should work with the red/blue/yellow codes for the villain/support/hero roles.

System for (semi)modular creation of different types of dresses.

System for (semi)modular creation of different types of dresses.

Character customisation including this dress design seen in action. By Xander Brondijk. https://www.artstation.com/xanderbrondijk

Quick analysis of time period appropriate illustrations and photos. Seeing which bits of the designs might be reusable.

Quick analysis of time period appropriate illustrations and photos. Seeing which bits of the designs might be reusable.

Colour analysis of Draner and time appropriate dresses. Establishing a rough colour palette for the clothing of all NPCs. Trying to fit the constraints of the Victorian print style.

Colour analysis of Draner and time appropriate dresses. Establishing a rough colour palette for the clothing of all NPCs. Trying to fit the constraints of the Victorian print style.