Clothing designs and analysis. We had to come up with a system to create multiple different outfits as efficiently as possible. Eventually, we only made one dress as we had to cut down on the scope quite considerably. The ground work did prove to be important in the final design of the clothing system and palette.
See the game and the characters in action here.
https://store.steampowered.com/app/1497110/Melodramatica/
Character customisation including this dress design seen in action. By Xander Brondijk. https://www.artstation.com/xanderbrondijk