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Y1 - Grim Junior - Game in 8 weeks

Art done for the Student game Grim Junior, where you play a tiny grim reaper trying to collect souls using a vacuum cleaner. The game was designed from scratch and developed in 8 weeks, full-time (4 days a week). The project went through several greenlight stages (every 2 weeks) where the games with the least process would be culled and the rest would continue. I played a big part in developing the visual style for the game as I was one of the two (!) original team members. Most teams started with 3-5 people and grew as we went. All in all I was able to play several different roles in this project and I'm quite happy with what we ended up with.

Environment concept art/lookdev exploring everything as a whole

Environment concept art/lookdev exploring everything as a whole

Main screen design and art done by me. This is based on the designs for the parallax background.

Main screen design and art done by me. This is based on the designs for the parallax background.

Release trailer - Leander Burger

Process - game design sketches

Process - game design sketches

Process- colour development sketches

Process- colour development sketches

Process - UI work for the onboarding, logo and HUD

Process - UI work for the onboarding, logo and HUD

Promo shot 1 (from engine)

Promo shot 1 (from engine)

Promo shot 2 (from engine)

Promo shot 2 (from engine)

Screenshot from engine

Screenshot from engine

Main character model by Jimi Weijers

Main character model by Jimi Weijers

Separate asset concept art

Separate asset concept art