Art done for the Student game Grim Junior, where you play a tiny grim reaper trying to collect souls using a vacuum cleaner. The game was designed from scratch and developed in 8 weeks, full-time (4 days a week). The project went through several greenlight stages (every 2 weeks) where the games with the least process would be culled and the rest would continue. I played a big part in developing the visual style for the game as I was one of the two (!) original team members. Most teams started with 3-5 people and grew as we went. All in all I was able to play several different roles in this project and I'm quite happy with what we ended up with.
Release trailer - Leander Burger