design and concept by Ovopack https://twitter.com/ovopack/status/999269837657460736
Done for a Y2 university assignment of 8 weeks. Getting to know Zbrush, manual retopo in Maya and hand painting in Substance Painter. Guideline was to have a completely game-ready retopo, with correct edge loops, and under 10k polys.
This was my second project working in Zbrush and Substance Painter and the first time doing retopology.
It's currently missing its staff as I never managed to retopo it properly (some issues with the high-poly sculpt topology) and as such never textured it either.