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Legend of Zelda Sword & Shield - Texturing

This was a challenge to retexture a friend's very old Legend of Zelda models and make them look better than before, learning about Substance Painter in the process.
Master Sword and Hyrulian Shield models textured by me.
Rocks from Quixel Megascans, textured by me.
Textured in Adobe Substance Painter, rendered in Iray.

Practicing: alpha maps, generators combined with handpainting, fixing UVs, PS brushes in 3d Painter, rendering with Iray and Sketchfab.