modelling done for Melodramatica. I joined the environment art pipeline in order to create smaller props that we could set dress with. Worked from reference, learning about the environment art pipeline, getting my models checked by QA and imported. These items can be found scattered around the game. Modelled in Maya, applied materials there as well, imported in Unreal Engine.
Big thanks to: (for QA, giving me tips&feedback, and letting me use your models in staging)
Marta Ribeiro https://www.artstation.com/martaribeiro
Aya Nikolova https://www.artstation.com/ayanikolova
Helen Emke https://www.artstation.com/helenemke
Eva van Creij